

Castlevania: Lords Of Shadow 2 v1.0 +6 TRAINER.Castlevania: Lords Of Shadow 2 v1.1 +9 TRAINER.Castlevania: Lords Of Shadow 2 v1.1 +13 TRAINER.Castlevania: Lords Of Shadow 2 v1.1 +7 TRAINER.


Castlevania: Lords Of Shadow 2: Revelations DLC +8 TRAINER.Castlevania: Lords Of Shadow 2 v1.0 +4 TRAINER.Castlevania: Lords Of Shadow 2: Revelations v20180124 +14 TRAINER.Castlevania: Lords Of Shadow 2 v1.1 +6 TRAINER.Castlevania: Lords Of Shadow 2 v1.0 Fixed Files.Castlevania: Lords Of Shadow 2 v1.1 Fixed Files.Every enemy in the game has an unblockable, and every single one uses the exact same sound effect, so good luck with that.Game or Patch Questions? Visit FileForums

And while a well-timed press of the block button will parry an attack, unblockables must be dodged. Which you will, thanks to the wayward camera that makes it next to impossible to track where the next attack is coming from. Use of the latter is regulated by a pair of magic meters recharged in combat by filling a combo bar that empties as soon as you take a hit. Can I not just turn into a swarm of bats and fly in through the window?Ĭombat involves switching between Belmont's signature whip and Dracula's famous health-recharging Void Sword and heavy-hitting Chaos Claws. One section took me to an underground car park, then an elevator leading to a cutscene, then back in the lift and down to the car park for a fight, followed by a basic environmental puzzle, and another elevator. Too much of the action is set in a drab procession of medical facilities, sewer networks and tower blocks. The obvious potential of the setting is similarly wasted. It's a section so unspeakably infuriating and poorly designed that I'm getting angry just thinking about it. It's miserable stuff that reaches its nadir two thirds of the way through – this is when you have to traverse a garden in the underworld while evading a goat-headed pursuer who'll insta-kill you if he catches you. The stealth is profoundly linear, leaving no room for experimentation, and when you fail, stingy checkpointing often drops you three rooms back from where you fell.
